![]() ![]() ![]() My current game includes two unlikely lovers, one with a wolf’s head and the other with a talkative parasitic infection. But, more importantly, they grow as people, kindling romance and rivalry, acquiring scars to go with their trophies and venturing on strange, personal quests that often leave them totally altered. Your heroes – each a bundle of abilities and traits such as “gritty” or “romantic” – grow as fighters, trading pitchforks for jewelled spears and enchanted capes. Objectives on HUD can now use second line if neededįire stunt fireballs can not be blocked or dodged.Romance and rivalry. Reduced recommended starting calamity cards for Walking LunchĪI now does a better job trying to get to heroes blocked by scenery ![]() Thrixl Changes: * Removing mindworm now makes you immune for a turn * Thrusk +damage calamity separated into 2 calamities * Drathix breath now just poisons once * Increased etherburn damage based on difficulty and enemy type New Campaign! Eluna and the Moth: a five chapter Thrixl storyĢX and 3X monster cards will now show up later We aim to ship a patch every two to three weeks, and our roadmap is here. Because of that, we were able to integrate them into the story from start to finish - if they survive, that is.Īlso in this patch are several new victory events, a few new faces, and the regular raft of bug fixes and tweaks. The campaign happens over a smaller span of time, allowing your starting heroes to make it all the way to the end. Many of the battles and events throughout the campaign happen at less expected points. To fit with the story, the first chapter takes a more directed approach with less overland management. ![]() This story focuses on the Thrixl, and it mixes up the usual Wildermyth formula in some big ways. We're very excited to announce our fourth main campaign, "Eluna and the Moth." This is the most the intricately crafted experience we've ever delivered, and we're very proud of it. ![]()
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